|«‹ June 2017 ›»|
|2016 年 1 月 6 日 星期三
|Stuck/Rubberbanding in Blade & Soul
|It takes more than warriors to make the world work. The Earthen Realm is filled with countless merchants, master crafters, and skilled artisans honing their work to perfection. Many have rallied together to form enormous guilds which reach every corner of the Realm, selling their wares and offering their services to the world... for the right price.
Contracts and Reputation
In a modern era of convenience, a warrior is no longer responsible for crafting their own equipment—it’s a practice better left to the professionals! Those looking to make use of the guilds simply need to speak with a Guild Representative, found commonly in major towns, to request a contract with the Blade & Soul Items. It’s possible to establish contracts with a maximum of two Gathering Guilds and two Crafting Guilds at a time. Specific Crafting Guilds use materials collected by specific Gathering Guilds, so it’s important that one does the necessary research to know which connections they want to make. While one can freely end contracts and start new ones at any time, one will lose their established reputation with the guild and need to start from scratch if they want to rejoin later!
Once a contract is established, a warrior can order various goods and services from a guild. After placing an order and paying a nominal fee, one must simply wait a while before the order is fulfilled for them. It’s best to place an order before adventuring, allowing the guilds to work in the meantime. All those wonderful items will be waiting when you return after a long day of righting wrongs and fighting monsters
In order to make the finest goods, first one must gather the finest materials. Widely dubbed as Gathering Guilds, there are a handful of groups who travel far and wide digging up only the best components upon request. They are the lifeblood of the industry; without them, the Crafting Guilds would be lost. As one works with the Gathering Guilds, they will gain a reputation as being a reliable customer and thus gain access to rare materials over time.
The Gathering Guilds each specialize in sampling specific facets of nature. “The Stonecutters” gather earth and stone, while “The Prospector’s Union” specializes in rare ores and raw gems. “The Tree Fellers” and “Herbside Service” are in touch with the forest, gathering fine wood and healthy medicinal plants respectively. Since everyone needs to eat, it’s up to the “Green Thumbs” guild to farm crops, “The Trapper’s Alliance” to hunt choice prey, and the “Fish Network” to haul up the bounties of the sea.
The resources of nature may be great, but it takes a skilled artisan to really make use of those materials. Enter the Crafting Guilds, a number of influential guilds who ultimately supply the Realm and control the economy. Unsurprisingly, many of them can be found in dangerous regions, which means you may need Blade & Soul Power leveling, often helping out alongside warriors in any way they can. Reputation matters here as well: the more work one does with the Crafting Guilds, the higher quality goods they can produce.
“The Radiant Ring” and “The Forgekeepers” craft stunning works of art that are both beautiful and functional, empowering warriors with fabulous accessories and mighty weapons. While those two protect the body, the “Earthseers” and the “Soul Wardens” guard the spirit – their specialty being charms, talismans, and Soul Shields. When it comes to potent potables, look no further than the “Silver Cauldron” for health-bolstering tonics and potions, while the “Acquired Taste” guild will fill any warrior’s belly with fine cuisine. “The Merry Potters” may seem like the odd-man out with their focus on crafting fine ceramics, but the goods they make are used by all the other guilds, making a strong relationship with them a very wise decision for those looking to play the market.