|«‹ February 2020 ›»|
|2016 年 1 月 6 日 星期三
|NCSoft GMs claiming names on NA even before reservation star
|I'm a little worried how before this game has even launched, we've already seen 3 problems with this game's staff. Maybe none of these things are a big deal on their own, but they add up, and none of them have received a staff response that I've found satisfying.
1) We were told there would be absolutely no censorship. We now know that at least one quest has been censored.
2) We were told that the community would get to take part in naming the servers. This was not true, the staff named the servers.
3) We were told that we'd all have a fair chance to register the names we wanted. But staff is allowed to choose SEVEN names each, BEFORE their paying customers.
I know that a lot of people are willing to blow all these things off. But I am just wondering how long this trend will continue with Blade And Soul Gold. So far I'm seeing their mistakes as rather innocent. I think they might be a bit inexperienced. But I hope this doesn't continue through this game's lifetime.
While the entire thing is completely scummy and bad for the integrity of this game at the very least we are able to use spaces in our names. Spaces make a lot more names available so one word names really aren't as important.
I'm more concerned personally with my name not looking like gibberish so even though the name I wanted was gone I had plenty of backups.
|Blade & Soul Story Topics
|That's more a question of how the material is presented. When a story addresses topics like violence, sexuality, social issues, personal matters in a manner that actually looks at them sincerely and establishes commentary about their nature, that's always welcome. There are plenty of quests in B&S which delve into the morality or impact of unpleasant actions in a relevant manner.
For example, the murder of the majority of the Hongmoon School, as you referenced. That entire scene gives the right amount of gravity to the content - it is shown as being a reprehensible act and the events that follow because of it explore themes and consequences of revenge, forgiveness, and BNS Gold. It's presented in an entirely different manner than just glorifying violence for its own sake, or using violence purely for shock value or as a cheap gag. Simply presenting objectionable material at face value without offering commentary as to its nature or implications doesn't serve any positive purpose - it's just furthering the existence of that objectionable material and could even be misconstrued as being endorsed by whoever presented it in the first place.
It's presented in an entirely different manner than just glorifying violence for its own sake, or using violence purely for shock value or Blade And Soul Premium Membership. Simply presenting objectionable material at face value without offering commentary as to its nature or implications doesn't serve any positive purpose - it's just furthering the existence of that objectionable material and could even be misconstrued as being endorsed by whoever presented it in the first place.
They shouldn't be listening to them but that quote makes it obvious they're indoctrinated into "critical theory", and carry water for these factions who hate the customers they're supposed to be serving.
In other words, they're in that job not to faithfully provide an accurate gaming experience, they're there to impose their "right-think" on us "dirty, misogynistic" gamers!
|The Wtfast Services of Blade & Soul
|It causes problems for a lot of people that use Wtfast (or other similar services), which there are quite a few of.
Due to NA's internet infrastructure just being a lot less advanced than the Korean one, as well as the larger geographical distances, it can be expected that a lot of people might be be looking into methods for ping reduction.
Especially considering how much of an impact ping has on high-end play with Blade & Soul Gold. (the stream where jaesung pvp'd the european players being a perfect example)
By placing the bns servers in texas to appeal to a greater range of players, this really just puts a lot more of the NA players who are further north at a distance where their ping isn't optimal for the needs of high end play (rip canadians). Honestly bns wasn't designed with 150+ ping in mind.
Gameguard being a part of BnS limits a lot of those people to choosing between playing with bad ping or playing with a ping reducing service and random problems/crashes.
Which sucks not just for them, but also whoever they are playing with since a player is removed from the party if they crash in a dungeon.
Sometimes rarely my game crashes when it seems I press too many keys too quickly, and I really wouldn't be surprised if that's also caused by gameguard having an issue with my keyboard/mouse software. (no I don't macro, though my keyboard and mouse are capable)
Never had much of an issue with gameguard but i really dont like that its a rootkit -needs an exception for antivirus/malware programs to ignore- also as another poster said if its not helping stop the problem and INFACT IS harming legitimate players then i can only say its a massive piece of refuse that needs to make its way to the dumpster and or possibly the incinerator anyway i can only hope that the blade and soul team atleast takes note of this and at least TRIES to do something - anything - to bring about a positive result but im not them so i can only hope for BNS Gold, that said i do believe they need SOMETHING in place to combat hackers and such but i cant help but believe there have to be better options out there
- as a side note you all should probably just ignore that person sitting there touting gameguard as some periah of anti hacking masterw
|Kung Fu Master - PVE Discussion
|Disclaimer: This isnt a guide. I'm level 30, done lots of reading and searching, and this is a collection of thoughts and findings for people to discuss. I expect half of this is probably -wrong- so welcome experienced players correcting me!
So whilst it's not really advertised in the class description, the Kung Fu Master seems to be the closest thing BnS has to a "Primary Tank". Blademasters tank too, but from what I've read if you have a KFM and a BM in a party, it'll generally be the KFM that's the designated boss tank. I understand this is due to the following:
KFMs need to Counter/Dash Resist in order to maintain Focus levels and proc skills. They do poor DPS if nothing is attacking them.
KFMs actually have some +Threat talents to make them clearly able to hold aggro over anything
KFMs have far more defensive options than anything bar Blademaster, on short cooldowns
KFMs can generally hold a boss more still in one place than a Blademaster who move around a bit more, hence them being preferred as the MT (apparently?).
Now I've read lots of random comments and threads on KFM but most sadly seem to be focused on PvP. In PvP KFMs seem very strong, and have a specific talent build which enables a very specific skill rotation with animation cancelling (often referred to as 3rf) where once you get a stun/daze on an opponent you can change 2-3 of these "3rf" combos before they can get free Blade And Soul Gold. 3rf refers to Ankle Kick, Left Mouse Jab, Cyclone Kick, with the left mouse jab animation cancelling so all three hits happen super fast.
The 3rf rotation however requires a very specific talent layout and I'm not really sure it has all that many applications in a PvE setting, at least not in a PvE boss-fight-tanking setting, and it's quite difficult to get information on other builds. I'm going to make the assumption that the 3rf ankle kick thing has no real relevance in a pve build - please correct me if wrong!
From what I understand, Animation Cancelling on a KFM is basically all down to one single button - the left mouse Jab. It seems a lot of skills can be cancelled/shortened by using a Jab immediately after them, so I assume this has relevance in PvE, although my gameplay so far seems to imply that certain skills like tiger strike -> hellfire -> cyclone can chain insanely fast into one another so might be that Jab Cancelling isnt needed as often?
Skill Build Philosophies
It seems that a KFM basically needs 3 skill builds on hand in order to be effective. I'm sure you can minmax and have about 20 optimised per instance/boss but you should be able to consolidate it to three main roles:
A PvP build that includes ankle kick and lets you do the 3rf animation cancelling lockdown rotation
A Group Tank PvE build with Threat Talents, group buffs, focused on holding big bosses in place and surviving.
A Solo PvE build with lots of AOE damage, self healing, lockdowns and probably better DPS than the tank build, both for killing trash/grinding and soloing bosses.
For the sake of this thread, I really only want to talk about the second two, primarily the second as it seems that Solo PvE builds are very much personal choice (and any bad choices only affect yourself and not your teammates!). Of course, I'll welcome advice on good solid builds to solo in PvE.
Now from fiddling with the skill builds the bulk of decision making seems to be what -type- of Tiger Strike, Counter, Grapple and Cyclone Kick you go with. The game seems to imply that for tanking in a group setting you want the right hand +Threat branch of Counter, the +Threat point in Guiding Fist, and probably replace Grapple with the party buff Fighting Spirit.
Swift Strike seems to be the primary damage dealing source, almost everything seems to revolve around spamming Swift Strike and using other procs for regen. That said, aside from an obvious pvp application of the left hand branch, the Tiger Strike talent seems vastly superior to all other options. It does more damage, it's AOE, it heals you, it procs Hellfire Kick which restores 3 focus. The mid branch only costs 2 focus but I can't see how this can possibly be better than Tiger Strike due to the damage/hellfire. Am I missing something?
PVE Skill Use
The implied "rotation" for a tanking group KFM seems to be to pull with a Guiding Fist to apply the threat buff, then stand infront of the boss spamming Swift Strike (or probably Tiger Strike), keeping up your focus levels via Hellfire Kick, procs of Cyclone Kick, occasional Left Mouse Jabs, and Counters. Is animation cancelling via inserting Left Mouse Jabs after Swift/Tiger strikes worth it?
Block all yellow aoe moves (and regular swings) with Counter, avoid all Red aoe moves with backstep or Dash Left/Right immunity Frames. Probably talent up Second Wind so you can use it to get out of stuns/dazes/grabs?
Use Fighting Spirit at a key point where the group can get 10 seconds of hard DPS in without having to dodge much unless you have Blade And Soul Premium Membership, keep up the threat buff via Counter every 15 seconds (or a Guiding Fist if needed), and use Searing Palm whenever you can (being 30 I don't actually have access to this).
Iron Shoulder seems to be diminished usefulness here, as it only works on trash mobs - is it worth turning this into the static damage move that doesnt knockback?
I'd appreciate all advice from people higher level than myself, especially if I've missed something absolutely key here. In particular, when soloing I find taking a huge number of Skill Points that offer Health Restoring on attacking to be vital, especially when facing multiple mobs in swarms as it's very hard to block/counter -everything-. That said, on bosses where you can read and counter everything they do it seems less needed to have talented health restore - just a little on some moves seems enough. I'm curious as to the overall balance of how much self healing you need in a skill build.
|Stuck/Rubberbanding in Blade & Soul
|From what I can tell everyone is saying Assassins are really in long fights because they have good sustained damage and are dropping agro from bosses frequently by going in and out of stealth.
"You may be watching the pre-rework videos. After the sin revamp, they are much more fun and powerful. For the most part, they are a dps class BNS Gold. They can block ranged projectiles with smoke screen, pull party members to safety, and AoE stealth. I guess one of their main con, similar to KFM, is that they focus on single target damage (all classes can AoE and single target, you just have to respec skills)."
"I played mainly all class and can say Sin are my personal favorite you can dish out dmg not as bursty as a bm or warlock/fm, but you can sustain your damage and the crits for Sin are insane too. There no long cooldowns like other classes so your dps won't descend like other burst classes. Also Sin do have some utility to help parties like smoke screen and your substitute can stealth your allies when downed to help them get out of the way from attacks. "
"After the latest round of updates, Assassin is in the top 3 of how much raw damage they can deal with animation cancels. Plus they play it safe with stealth and have short cooldowns. So no, they are not bad, in fact they are great for both PvE and PvP. Assassins are just not very popular because they are fragile for a melee class, don't come across as group friendly, and don't normally fight things head to head; dropping aggro to infinite stealth buttstab is what they are stereotypically known for.
The problem is other classes are just so good. Summoners have much more utility, Destroyers have much greater HP, Blade Masters have higher burst DPS, KFMs have higher HP and defense. Assassins only excel at stealth and mobility, which is not as useful at higher levels with the help of Blade And Soul Items. Assassins have recently been reworked into DPS machines, now they have good burst and excellent sustained.
Like the Kung Fu Master, you have to focus to play an Assassin well. It is a high skill class, but also lots of fun to play. "