|«‹ October 2019 ›»|
|2016 年 1 月 6 日 星期三
|Want to upgrade my GPU, Blade & Soul Ultra Settings, R9 390
|its just a question but i hope that u can help me :) I want to upgrade my GPU cause my old one died few days ago. I tried a R9 380 but i got just 10-20 Frames on max settings in 6 man instances or cities with 10+ player. World Bosses wasnt playable.. So i send it back with BNS Gold. When i was in a low-pop area my frames was at 80-100. Weird..
Whatever. So i want to know if someone played the beta (max settings) with the following GPU: R9 390 8GB / GTX 970 Gaming 4G. And tell me the experience about that. How was your framerate at low low-pop/high-pop areas/instances/raids?
In the last few days i check the internet for tests about the R9 390 and the GTX970. The result of it was that the GTX 970 got a better FPS/Watt-relation. And the GTX would be better for MMOS aswell. The R9 390 got the true 8 GB VRAM so she should be better for the future. I play on 1080p, so dont know..
So my question is. Did you guys notice FPS spikes in the Beta? Whats your GPU?
GTX 970 or R9 390? Did you play on ultra for 60FPS+ at all?
Whats your recommendation for Blade and Soul? GTX 970 or R9 390?
I want to play all new games on high/ultra. Lovely MMOS like BnS; WoW or others.
My PC Setup:
Mainboard: GA H77M D3H GPU: ?!?GTX 970 or R9 390?!? RAM: 8GB CPU: i5 3470 power supply: 500watt
|The bottleneck of Blade & Soul
|The bottleneck in every modern system is its often several times slower bus rather than the processor. Modern processors are made to run at multiples of standard bus frequencies for this reason.
What this means is that if your bus runs at 1GHz and your processor runs at 2GHz, if you are supposed to execute 10 arithmetic operations within the processor's registers, you'll do it within 10 processor steps, but if you need to execute 10 read/writes to get more BNS Gold, you'll do it within 10 bus steps which amounts to 20 processor steps. You can see how this can bottleneck your system.
For this reason alone there have been many solutions and workarounds such as preloading commands and pointed memory several steps ahead whenever the bus isn't being used to reduce bottlenecking, even going so far as to preload entire chunks of programs into processor's internal memory which runs on a faster bus, but the fact that increasing processor frequency won't give you much of a performance boost when you have to execute lots of read/write operations remains. And when dealing with resource-intensive content like games, you can expect a lot of reading and writing to your ram.
The fact that frequency won't help you much is further driven home by modern processor designs, focused more on parallelization and different clever ways of reducing the negative effects of low bus frequencies.
I mean, why would anyone make a 2.4Ghz turbo processor (which is, by the way, way more than enough to run any modern day "household" app/game and most likely twice the PC's bus speed anyway) if it's so shit that it can't even calculate some pretty simple game physics (yeah, BnS physics aren't very computationally intensive).
What turbo means in the first place is, the processor doubles its frequency when it detects lots of arithmetic commands - to execute those faster - and returns to its base (most often equal to bus) frequency when executing lots of read/write stuff to save energy with the help of Blade And Soul Items. After all, just skipping every other step waiting for data would be pretty silly.
tldr: Every modern non-potato processor can run BnS just fine.
edit: to avoid misleading you, the numbers aren't based off of real hardware (no way in hell will you ever see a 1GHz bus, they're ~10 times slower), they're just because comparing 1 to 2 is easier than comparing real values.
|Open World PvP of Blade & Soul
|In all open world PvP areas, players can kill enemy NPC or complete some objectives to gain pvp points. You have to walk/run back to base to turn it in. The more points you hoard up before you turn in, the better reward you will get. However, if you are killed by opposing player before you turn with BNS Gold, they will take ALL of your points. The reward for racking up a lot of point at once is quite lucrative. This will be the biggest incentive for players kill each other during open world PvP.
Soul stone and Moon stone are mostly acquired in open world PvP where you compete with the opposite faction for resources. These stones are used in crafting and upgrading gear, so they are very valuable (and sell well). You cannot turn off PvP while doing these quests or your progress is reset to 0, so when you start doing the quest, you need to commit until you’re done. (as with most objective-based PvP, people will trade wins and avoid unnecessary fighting unless one side has a number advantage to bully the other)
In some versions of the game, there is also large-scale PvP contests, where participating players go into a mega instance and compete in a much more heated battle. However, many big guilds in servers end up monopolizing these and just trading wins with each other.
|My (FPS) performance issues fixed
|My monitor's native resolution is 1440p. I run my desktop at 720p (or use windows UI scaling at 200%) because everything is obviously small as hell on a 27" at 1440p. 720p is a direct multiple of 1440p so things are more or less crisp (re: text) despite being lower res.
BnS absolutely insists on running at 720p unless I actually set my desktop res at 1440p (which means everything is small as hell when I tab out mid-game, and the hassle of changing my resolution every time I start the game). After I alt-enter I can change the in-game resolution to anything and nothing will change at all.
The most asinine part about this (aside from BnS not supporting fullscreen in general, despite 99% of PC games operating in fullscreen since before MS-DOS) is that I can't even use windows UI scaling -- in that mode, my desktop is 1440p but the windows UI treats itself as 720p and scales itself up with Blade And Soul Gold. The scaling carries over to most applications except some that simply don't (MPC-HC's buttons for example are still tiny). But nope, BnS still runs at glorious chunky 720p, so that's not even a solution. The game insists on behaving as a windowed non-exclusive application no matter what. Very obnoxious.
I don't know about "age". Personally things like this shock me when you consider that gaming has always traditionally been in fullscreen mode. It blows my mind that a game can be released with windowed and borderless but no actual fullscreen.
Random digression: I'm running in 1440p native on a 27", so my desktop is at quarter res (720p). BnS absolutely insists on running at 720p no matter what I do. Very cringe-worthy for something released this millennium, if not ever.
If you have in windows higher resolution than in game you need to set same low in windows, otherwise there will be zero incerease. I have notebook 15,6" with default 1980x1020 (idk why the fck is this lenovo default) set in BnS 1366x768 and got +0fps incerease, after setting 1366x768 in windows also Ive got about +10fps.
|Pros & Cons of my weekend with Blade & Soul
Game looks great. Loved the character options and visuals across the board.
Ran surprisingly very very well even with other games in the background/etc.
Core combat is actually really fun.
PvP is fun/unique, starting from very early on.
Huge amount of character customization, both visually and skill tree/gear selection.
Equipment/Soul Shield system is unique and seems well thought out.
PvE Group content seems pretty fun, coordinating combos is neat.
Leveling/Story is very linear. While you're not given massive amounts of generic quests, the progression through the story/zones is the same for every class/character you create.
Relatively limited number of classes.. though I'm not sure if that's actually a major downside, with how complex most of them felt to actually play as and/or against.
Gathering/Crafting system seems pretty weird/hands off. Honestly the system may not be bad, but it's probably not going to suck people in as much as some MMOs.
Definitely seems intended to be a side item, not a primary focus.
Roles in PvE content are very loosely defined. If Blade-Soul wants cleanly defined trinity classes or a classic 'raiding' experience, you won't find it here.