|«‹ April 2020 ›»|
|2016 年 1 月 6 日 星期三
|Daily Quests of Blade & Soul
|Learn more about these repeatable tasks and their valuable rewards.
Quests to save the world are rarely ever complete. Throughout your travels you’ll experience a sweeping story of good and evil, and continually make progress toward your goals, but there are some tasks that can never truly be completed. These quests revolve around recurring regional problems, and offer you the ability to continually offer assistance each day for additional rewards.
It’s possible to complete 40 daily quests a day, and these can be identified by an infinity symbol overlaying a blue quest marker. This indicates that this quest is available again for you each day, you may need some Cheap Blade And Soul Gold and can optionally be completed again. You will also want to visit the centrally located Noticeboards—which offer the area’s daily quests directly—if you’re looking to efficiently take on a number of quests at the same time.
While most daily quests only require you to offer your assistance and complete a task, some are offered by specific faction members, and you’ll need to be wearing that faction’s clothing to be able to accept them.
While the enemies you defeat during daily quests will sometimes have their own unique treasures, turning in a daily quest can offer a variety of rewards from the quest giver; including gold, XP, consumables, and Valor Stones. Continually completing daily quests can not only be a good source of income, but can also help increase your character’s power through upgrades and consumables.
Powerful martial artists know that a job is never done until it’s done.
|BNS PvP Leveling Problem/Solution
PVP while Leveling is a complete Joke, you can not compete as a level 20 against a level 45 because u dont have your skill points, WHY IS THIS A THING?!?!?!
Please make PVP level caps just like in World of Warcraft. all level 10-15, 16-20, 21-25, 26-30, 31-35, 36-40, 41-45. will complete against each other in there respectful level brackets. WHY HAS THIS NOT BEEN IMPLEMENTED YET!?!?!?!
ADDITIONAL THINGS NEEDED:
Continuing with the level brackets for pvp, 10-15, 16-20, 21-25, 26-30, 31-35, 36-40, 41-45 When u Q for pvp you should have the option to Q for BGS, which is the current 6v6 control points mode. WHY IS THIS NOT BEEN IMPLEMENTED YET?!?!?!?
Seriously this is soooo easy to implement, get it done NCSOFT, this is mandatory stuff for the game and pvp community to get some Cheap Blade And Soul Gold. Without this feature imho i hate leveling in this game, it is sooo boring, give me a way to level through pvp for the love of god.
Stop trying to make this game WoW, it isnt, it never will be, if you like blizzard so much. go play their game, and stop trying to ruin this one.
Secondly, How many times must i repeat this, this game is released GLOBALLY, This is a translation, they WILL NOT change drastic game elements in a BETA, nor do the Korean, Japanese, Chinese, or Taiwanese game devs give two shits what a bunch of WoW fed entitled "individuals" think.
Maybe if we stopped being hand fed such EASY games, we might actually put in effort to get better as a whole. instead of demanding things be made easier over and over again. and then.. OMG. we might actually. get to join the global Esport B&S is turning into.
Or we can apply your idea to NA alone and become the dunce hat of the blade and soul series.. where people point and laugh.
|Blade & Soul: NA players vs EU players
|I already posted on this topic in the official thread ... so im not gonna rant here (well not too much :P ), but i fully support Deioth and the other EU players on this issue. I take great exception to the fact that the original "SOHA" EU CBT name was taken from us and dumped into the NA goodies bag along with Mushin and some others, and we got the left overs ... it openly shows the mindset of the Blade And Soul Items, and trust me ive played enough MMO'S to start seeing this preferential teatment of NA players vs the 2nd rate treatment EU players get (even though EU players tend to be a far more loyal player base who always end up paying more in Euros vs Dollars).
@ the NA players who feel they have the right to rage on the forums about EU players ...
1) Server names do matter, and to certain types of guilds and players they matter a lot, there is a X factor to names and games are all about the X factor and suspending disbelief to keep you immersed in the game.
2) Every community has its share of pro gamers/pro guilds on Twitch, Facebook, Twitter and Youtube who create large amounts of media content which drives the game and keeps new players coming in and they need to be able to market themselves, saying comon join us on BnS on the Bamboo Village server just doesnt lend itself to making a good impression.
3) Many guilds are already recruiting players from various sites and creating web info across social media platforms about their faction and server intentions and this sudden turn about affects everyone and is creating confusion.
Thats just 3 points and i could go on but I promised not to rant so ill just end with this ... "Hao District" ... SERIOUSLY :blink: which guy come to Buy BNS Gold... and you say they are trying not to poke the EU players in the rib.
|BNS Freezing Loading Screen Bug
|Alright, thankfully someone besides me is reporting this issue this time around. However, I would still like to say my piece.
This is an issue that's been happening since Alpha 2. (I don't know about Alpha 1 because I didn't get in.) Look, I don't mind that there's a bug, I mean that's what alphas/betas are for, but please give us some sort of confirmation that you know/are working on it. Add it to the known bugs list, come visit our posts and let us know it's being looked into, something! This is a very serious bug and, personally, I feel very ignored about it and I see that some of the others are feeling the exact same way.
Anyway, descriptors of the bug.
Loading in 80% of the way and then freezing and loading no more. I've let it sit for at least an hour before to no enough Blade & Soul Items. I can make the bug re-appear as many times as I want to because it's a repeatable bug. It's random when it happens but if it does, you best bet that you can't go into that particular dungeon/area for at least 5-6 hours. I've repaired the client, doesn't fix it. I've reinstalled the game, doesn't fix it. I've changed my settings, doesn't fix it. Would I classify it as game breaking? Absolutely.
I also have this issue and its with the healing house. It first happened when i went there and I tried to get in the game after work which was 6 hours later and its still having the issue. Since its just the healing house I'm going to try and make a new character on another server to if that brings any results, however I highly doubt it. It would be nice if the devs looked into us or at least reached out to the community that its trying to be resolved.
I've personally never experienced the bug during windstriding, if it does however I recommend not to windstride anymore, as loading another 1200 member silver qeue takes longer than just walking there and breaking the zoneseal.
I understand some walks are very long and boring, but it is still a closed BETA so until devs have fixed the error itself we can only make use of the workarounds we find and consider if it's worth the wait in comparison to the distance to move to Blade-Soul.com.
I've tried to glitch the loading screen by spamming screenshots, but unfortunately it didn't affect the loading, whenever I or anyone else thinks of a new way to work around the bug when it's occuring I am willing to test the hell out of it for you guys to know the finest of it and make another post. Until then I can't do alot more really.
|DN in BNS
|I get it that you guys are pointing out that imbalance issue affect the combat experiences, that is very true.
One of the main point I'm addressing is, their dull animation, you're supposed to be knocked down if you got hit in a way that meant to knock you down. One repeating example that I've used is the Destroyer axe spinning scenario. The enemy remains in the same animation and Cheap Blade And Soul Gold, despite being hit in such way. Those impact factors are within one combat system. If you've played and look at DN's, you would know those aspect would not be affect by any other factors such as graphic, imbalances etc, which is why I say, don't bring those in.
I don't really want to talk about it in detail when I assume that you guys have an significant amount of experiences in DN before.
Still, in DN, every disabling state such as stun & paralyze plays their own animation in response to the enemies' skills. Asides of paralyze, which only leave you immobilized, let's talk about DN's stun and B&S's Stun.
Here's a video of DN stun just in case you don't actually play it.
This shows how DN offer better variation in animation while Blade and Soul only makes it standing still.
Not only that, incoming skills that come after during the stun animation should also be noted, in Destroyer case, attacking stunned enemy, but the enemy is standing still. I get that classes like Assassin may have skills that actually 'mobile' the enemy up and down, which is perfectly fine, and so do Destroyer.
The highlighted key point is that this 'realistic' animation do not occur with every skills that exist in Blade and Soul. Whereas in every skills of Dragon Nest, there will be either flinching, staggering, paralyzing, stunning, knock back and more. Let's us call those state as "impact", alright.
What's more important is that those "impact" status and its animation will be overtake by the next hit (be it the same skill or different), which significantly shows a more natural movement reaction of being hit.
Even the normal attack of all classes in DN, has their own "impact" towards the enemy, I've yet to see an attacking skill that makes enemy standing still on the exact same spot in DN, while in B&S even though the visual effect and animation means something else, the outcome is nothing but weird.
Another situation in Blade and Soul, as Force Master's left click is throwing out small explosive fireball, yet there is no impact inflicted upon the enemy. Yes, some classes may be consider like- tanky build to withstand it, but that did not translate into every existing races and mobs.
Here's another DN video, I do hope you watch at least half of it.
This video has been sped up a little bit, but nevertheless with Cheap BNS Gold, this DN class is known for its fastest speed and refined flexibility among the other, I've yet to see any classes with such speed in other MMOs yet.
Also, if you did not ever play DN especially its PvP, this is recorded in spectacle mode, which mean we are not seeing it in the PvPer's actual view but as third person. Actual view would be really messy due to the intense piloting after all. Sadly, the sound effect got replaced with some random BGM.
Did you see how fluid the animation, gameplay and its impact is? And how DN's manual targeting makes the combat essence being more action paced?
And I say, using DN as a case study, B&S combat would have been so much better even if the current system is just fine. No matter how much I look into DN & BnS's pros and cons, the combat goes to DN.