I hope you reconsider. You risk removing one of the single most compelling aspects of AO if you view it as nothing more than a way to get a low number of free resources. Obviously, the returns need to be toned down from what they are now, but numbers on test aren't even in the ball park.
Lose laborers, and you lose the only reason I have a personal island. (I don't farm). Lose laborers, and you lose the only reason I gathered rough logs/stone and Albion Mall
other mats to upgrade my buildings. Lose laborers and you lose my only incentive to buy or craft increasingly higher tier furniture.
The laborer system drives so much activity in the game that I think it's a mistake to consider it just some free resources. It's essentially a cottage industry, and one that Albion Online will be a much lesser game without.
I completely agree that labourers today are the sole reason a non-farming individual have to own a private island. Every single private island in my guild except for one, consists of houses with labourers. This is clearly not what was intended by Cheap Albion Online Gold
This system is in no way "free resources", and changing it changes alot for existing players and guild who have chosen to focus around it.But that's fine. We're in beta. Make your drastic swings back and forth to figure out what you want now so you can avoid it on the live setting after release - but please: do test the community suggestions as well. Alot of them are well thought out and some of them are just so insanely better than the approaches you've tried so far for the entire ecosystem and future balance of the game that ignoring them completely will come at your own peril.