The only thing is seeing what you are going to do with the fame changes.Your bug/QOL (or "Backlog") list is neat to read and all but is entirely overshadowed by the fame/progression system being in turmoil currently.
That, more than anything, is the real cause for concern for long term players of Albion such as myself. This isn't the first Alpha/Beta I've been part of. Each time you guys change something, you often times gut the entire concept of the system and start over from scratch. While this works for the best in some cases, such as the resource/crafting system and it's positive impact on gear availability and the economy, there are other cases where it's a complete miss and causes more problems down the Albion Online Silver .Which brings us back to the fame system overhaul. It's incredibly difficult to not be a little cynical at this stage what we'll actually end up getting. I can safely say that those in our guild and even alliance are hoping for the best but unfortunately expecting the worse.The heals are going to be a tougher fix but currently every person in the game in our guild does not enjoy playing their healer (except in pvp). Perhaps some kind of ‘vamp’ effect with each heal (against NPCs only) and some lowered aggro tables (our healers die sometimes in pvp fights because ALL the NPCs aggro them) or increased fame generation might tweak it to be in a slightly better place. Nothing major, but a small adjustment toward each of these suggestions would give a starting place from which to reassess. Or just let them level an alternate weapon for fame and pvp/pve with that sometimes.
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