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2016 年 1 月 6 日  星期三   晴天


Albion Online Offering Up Valid Feedback And Suggestions 分類: 未分類

I think much of what you are stating here makes sense, and I think that you're right it involves a level of patience and understanding, offering up valid feedback and suggestions, and not criticizing every detail of the game that they've put countless hours into making.

 

All of that said however can be overthrown by the fact that 1. the game has been in development already for years and does not reflect as such. 2 If they want to change things fine, but don't market the Albion Online Silver as full loot hardcore pvp and then completely rework it after you've taken my money to support such a platform. Change is good, we as humans do not like change, but often it's for the better. In the case of Albion specifically, change has been marginally at best better, often times taking massive amounts of development time only to be erased and changed to a side-grade or often times worse version than the previous. This is directly associated to scope-creep and too much broadening of the target market they are intending the game to be for. It's just getting worse and not going in a direction that the original founders/supports would like to see it going. I'm sure there are equal if not more people who are happy with a more casual trend going on, but to those that have supported them from infancy, its a slap in the face to see what's happening. If you're just now getting into the scene during CBT you might not realize this, so I'll give you the benefit of the doubt.

 

 I think this team knows well that will take time to get things balanced to satisfy both core playerbase while giving casuals and mobile users something that gives them interesting enough gameplay to give it a go, and I already felt way before the announcement that it's going to take way more than march to deliver. Frankly to me this game should still be considered alpha, and feel the meaning of alpha as well. At least they are trying to reassure with words that they are in for the long term, which means polished gameplay and systems, we will see with facts, but it's important to give them time and a chance to create a game that can stay healthy for at least 2 years, it would be already great in current gaming climate considering its niche roots.

 


Player Housing in Albion Online Albion Online Have A Person 分類: 未分類

 I hope you reconsider. You risk removing one of the single most compelling aspects of AO if you view it as nothing more than a way to get a low number of free resources. Obviously, the returns need to be toned down from what they are now, but numbers on test aren't even in the ball park.

 
Lose laborers, and you lose the only reason I have a personal island. (I don't farm). Lose laborers, and you lose the only reason I gathered rough logs/stone and Albion Mall other mats to upgrade my buildings. Lose laborers and you lose my only incentive to buy or craft increasingly higher tier furniture.
 
The laborer system drives so much activity in the game that I think it's a mistake to consider it just some free resources. It's essentially a cottage industry, and one that Albion Online will be a much lesser game without.
 
I completely agree that labourers today are the sole reason a non-farming individual have to own a private island. Every single private island in my guild except for one, consists of houses with labourers. This is clearly not what was intended by Cheap Albion Online Gold This system is in no way "free resources", and changing it changes alot for existing players and guild who have chosen to focus around it.But that's fine. We're in beta. Make your drastic swings back and forth to figure out what you want now so you can avoid it on the live setting after release - but please: do test the community suggestions as well. Alot of them are well thought out and some of them are just so insanely better than the approaches you've tried so far for the entire ecosystem and future balance of the game that ignoring them completely will come at your own peril.


Player Housing in Albion Online 分類: 未分類

 We strive to keep all our members included in the fun. While this means we may not progress optimally to be the #1 guild in AO, we intend to progress in a sustainable manner that leaves nothing to be wanted by our members. While some may bum rush item builds and simplicity of construction, we want our members to experience the game as it's meant to be; a wide breath of varying play styles just begging to be explored.

As Auroria opened a month into the game we prepared ourselves for the onslaught in the area over special mining nodes which would be used to create and claim a guild castle. There are onl 4 on the server to start and everyone wants to get one. Many people tried in Albion Mall, but only we managed to do it first. Our preparation and planning was astounding, our coordination top notch and our PvP prowess was on fire. We defeated our enemies and pushed them out while we gained the resources needed to claim our castle. We were first on the server and one of the, if not the first, worldwide to claim a castle. Then three weeks later we successfully defended our castle as well as participated in the only siege on our server.
Xen of Onslaught completed yet another first by downing Morpheus by Albion Online Silver. This was the 5th server/world first we had achieved in ArcheAge. With Morpheus down we have gained the next level in Dream Ring and are the only people on our server to have the upgraded version available. The progression of content as both a dominant PvP and PvE force continues.
 


Guild Philosophy On Albion Online 分類: 未分類

 We strive to keep all our members included in the fun. While this means we may not progress optimally to be the #1 guild in AO, we intend to progress in a sustainable manner that leaves nothing to be wanted by our members. While some may bum rush item builds and simplicity of construction, we want our members to experience the game as it's meant to be; a wide breath of varying play styles just begging to be explored.

As Auroria opened a month into the game we prepared ourselves for the onslaught in the area over special mining nodes which would be used to create and claim a guild castle. There are onl 4 on the server to start and everyone wants to get one. Many people tried in Albion Mall, but only we managed to do it first. Our preparation and planning was astounding, our coordination top notch and our PvP prowess was on fire. We defeated our enemies and pushed them out while we gained the resources needed to claim our castle. We were first on the server and one of the, if not the first, worldwide to claim a castle. Then three weeks later we successfully defended our castle as well as participated in the only siege on our server.
Xen of Onslaught completed yet another first by downing Morpheus by Albion Online Silver. This was the 5th server/world first we had achieved in ArcheAge. With Morpheus down we have gained the next level in Dream Ring and are the only people on our server to have the upgraded version available. The progression of content as both a dominant PvP and PvE force continues.
 


Many Overlapping Skill Stats On Albion Online 分類: 未分類

 So without any conclusive drive to play, other than the sandbox design, and the Runescape-like vibe, I started up on day one. No tutorial, no quests, no story but the one that you will inevitably get to “write” with your friends and strangers across each ~1000 player server. The key is to group up early if you want to progress the quickest. Gathering enough resources to build a settlement is much easier when you can task out each other on theAlbion Online Silver. Need some wood and copper ore sculptues at the same time? Split up, gather, and come back ready to build to your heart’s content. If you end up becoming the village lumberjack, you will gain specific stats when cutting wood, that may be drastically different than any other skill. Although, there are many overlapping skill stats, and the skill system is still heavy in development, with many skills not yet featured in the game.

Durability is a factor in the game, and recently the devs have applied durability across all equipped items. Before this patch, only weapons and other hand-equipped items could degrade over usage. The Tree of Life folks are still adjusting this as I speak, and will continue to adjust this feature as the economy between the players becomes more apparent. I’ve had no quarrels with weapon durability, but degradation of a let’s say, a backpack seems a bit excessive.
As you figure out your way in the world, you will soon need to find a safe spot to call your home. You may want to be isolated in the mountains, or become a major trade town in a bustling area with many other players and guilds by Cheap Albion Online Gold. Deciding what to produce and craft is a major part of this decision as not all areas share the same resources. Animals, forests, and stone quarries will be your primary cues to an efficient base of operations. If you decide to wall off your town early, a nearby forest will be crucial to your survival. And if you are looking forward to working with a master carpenter, large stone blocks from the quarry must be slowly dragged to your base and crafted into many buildings that will make up your town.