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2010 年 8 月 29 日  星期日   晴天


Microtransaction Revolution Tips 分類: 未分類

Games have been like banks in this recession with a wow gold new one falling each month. New launches are cheap wow gold bogged down within the first thirty days because users cancel when their free time runs out. Investors are becoming even more anxious to see products out the door and development time has been cut all around. Many blame developers for buy wow gold creating subpar games that aren’t worth their $15 a month while developers blame the market and the wow gold cheap economy. Me? I think that the subscription model is heavily outdated and archaic at this point. Close your eyes and think about this. Well, wait; keep them open so you can read. Think about going to buy cheap wow gold the video game store and wow cheap gold picking up a ugg boots for sale brand new shrink wrapped game. Think about going home, playing it through to completion, the ups and downs in the story, and the satisfaction you get. Think about shoving it on your bookshelf and feeling that happy feeling as your collection grows. You look at the games and see either a building collection or an investment that you can turn around at a later point for more games. On the other hand, think about the charge you see each month for your MMOGs. It’s like you’re paying another phone bill. You don’t get a new shiny box for your cash, no cartridges, no CDs, or even a +1 to games owned on Steam. You just have permission to play on someone’s server with a game that you’ve already bought. Feels kind of bad doesn’t it? If you pick up too many subscriptions then the number keeps growing and makes you feel even worse. $15 a month isn’t bad, especially if you play the game a lot, but what about $30? $45? At what point does the price become a bit too much when you don’t get anything tangible from it? For example, I want to play Star Trek Online with my friends but I’m unable to because I play WoW and am not in the mood to pay $30 a month, especially for a second game that I might play casually. I get my monies worth out of WoW because I play a lot each week. However, with STO, I might only be logging on a few hours a week and playing around a bit. That’s one of the big reasons subscription models are archaic and need to go away. Microtransactions work so well in countries like South Korea because it was used way before most modern games came out. For instance, Cyworld was South Korea’s largest social networking game and had over 25% of the country’s population playing. It was based purely off of microtransactions and it provided by a successful model. Games like Lineage and Lineage II were subscription based but almost every gamer already played them (much like we play WoW) and weren’t up for paying a subscription for something else. Not only that, but many gamers play from cyber cafes where you pay by the hour. Who wants to pay by the hour and then by the month for a game more than once?






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