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yangshuang90
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2010 年 9 月 15 日  星期三   晴天


General feedback from warriors 分類: 未分類

As far as other Protection warrior concerns go, you're welcome to bring up issues you think that the talent tree has. Our general feedback from warriors is they really like the Protection tree and guild wars 2 gold playstyle with a real louis vuitton bags few exceptions, like Heroic Strike and perhaps Vigilance and it was really the guild wars 2 gold tuning relative to other tanks that bothered them. We try not to offer too many changes just for the sake of change, though a few can be fun, and designer Louis Vuitton handbags there will be some in louis vuitton bags sale your talent tree. I understand the appeal of threat management from a logical sense, and louis vuitton handbags your point about it being engaging to everyone is compelling, but in application we find that it's one of those things that a louis vuitton handbags replica lot of players just don't find fun. The UI doesn't do guild wars gold a great job of explaining threat, and even if gw2 gold we could build a UI to portray it in a more exciting way (which to be fair, we probably could) it's still a pretty intangible concept compared to damage and healing so I'm not sure it would feel great even then. Many DPS players don't like the designer Louis Vuitton bags mechanic that there's this higher level of damage they could buy wow gold achieve if only they weren't constantly being throttled by this one dude up in front. It often ends up feeling not like the group is overcoming a challenge together, but that the dude in front needs to get his act together. It just makes tanks feel weak. When the raid dies because the boss hammered the tank, then that feels cooperative because it's the raid vs. the boss. When the raid wipes because the warlock got aggro, then it feels like it's the tank vs. the warlock (or maybe the raid vs. the warlock or the raid vs. the tank). We always see a lot of negative feedback from tanks when they feel like they can't hold aggro. To be sure some of that is relative when the warrior sees the paladin generate more threat, but it's also a pretty constant source of friction for tanks when they feel like they don't have the tools they need for the job. You can write that off as casuals who just want free epics, but I think we see "we can't generate enough threat" feedback more than we see "please nerf this boss; he's too hard" feedback. Really, we're talking about relative degrees though. In the situations where that happens today I think it's because of overtuned abilities like Tricks or Misdirect.






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