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2012 年 1 月 11 日  星期三   晴天


出口推動意大利塑膠行業銷售增長 分類: 工業機械與家電

出口推動意大利塑膠行業銷售增長
據意大利塑料與橡膠貿易協會預測,橡膠2011年該國的塑料銷售額有望攀升11%。
據意大利塑膠機械制造商協會(Assocomaplast)稱,該國國內塑料橡膠總産值將從2010年的36億歐元增至2011年的40億歐元。
出口增幅遠高于總産值增幅,攀升19。3%達到24億歐元,而進口額僅攀升5。9%至6億歐元。
該協會說,2011年本國市場增幅也相對較小,增長1。9%至22億歐元。
在意大利塑料橡膠機械的出口市場方面,導光板德國以2。531億歐元的出口銷售額位居榜首;位居第二的是波蘭,出口額猛增54。5%達到7810萬歐元,其次是土耳其,出口額攀升46。2%至6570萬歐元。
該協會稱,意大利機械對俄羅斯、波蘭和土耳其市場出口的大幅增長主要歸功于意大利機械制造企業對這些地區給予的特別關注,比抗菌劑如積極參展近期在伊斯坦布爾舉行的塑料展會。
這些企業還已准備好參加2012年1月在莫斯科舉行的俄羅斯橡膠塑料展(Interplastica),預備參展的意大利塑料橡膠機械制造商約有60家。
雖然沒有公布具體的數字,但該工程塑膠協會表示,根據其最近對會員企業進行的調查發現,只有不到半數的會員在新訂單數上有所減少。
意大利塑料與橡膠貿易協會公布的行業增幅比其競爭對手德國塑料橡膠制造行業的增幅要小得多。
去年12月,德國機械設備制造業聯合會(VDMA)將2011年的本國行業銷售增長預測從18%提升至22%,在2011年創下了不到60億歐元的曆史銷售新高。



賣家花18萬 在商場“批發”衣服 分類: 生活資訊

賣家花18萬 在商場“批發”衣服
  單張18萬的購物小票,既不是團體制服買鑽石班服黃金等貴重物品,也不是買的各種大件電器,不是大宗單位的團體購買,而是昨日網購賣家轉戰我市商場,線下賣場掃貨的真實案例。

  逛在商場買在網上,記住貨號然後網上淘便宜,這似乎是越來越多都市省錢一族們的購物選擇,然而隨著“史上最密集節假日”的到來,重慶各大百貨賣場的促銷大戰,正在讓這一流行方式顛覆,不少的網上賣家乘著百貨賣場間“只賺吆喝”的血拼,悄然選擇在線下商場撿“火巴和”,然後在網上賣這一全新的銷售方式。

  女裝3~5折起、一線化妝品滿2000送400……昨日江北世紀新都商場內人頭攢動,衆多顧客中,一群神秘買家特別引人眼球。

  這些買家相比一般的顧客,並不試穿衣服,而是掏出一張印有“貨號”“數量”“金額”等字樣的清單,與營業員核對,如果符合其標准,馬上開單拿貨。

  她們一張購貨發票少則近萬,多則過10萬,她們以零售選衣的方式,成交了批發交易商才能完成的總價。“單張銷售小票最高的達到了18萬。 ”一女裝品牌的張姓經理告訴。

  “這種類似情況,在今年其他幾次大型促銷活動中都會出現,但像這次人數如此之多,購買金額如此之大,確是首次。”相關透露,他們大都是、拍拍上的職業賣家,將從商場�媔R到的衣服拿到網上重新完成銷售。

  零售價比小網店進價更優惠?

  從我市的重百、太平洋(601099,股吧)、遠東等不少品牌服飾專櫃了解到,這種類似的情況,近期也在其各自的百貨賣場中出現。

  “還是沖著我們活動優惠力度來的。”上述認爲,由于傳統大型百貨賣場,在品牌廠家議價過程中,享有得天獨厚的優勢,因而相比這些網上賣家的進貨價格,活動期間部分商品的零售價甚至比起這些小店賣家的進價更優惠。

  據業內人士介紹,通常情況下,每家百貨賣場都會在一年中,結合各自的銷售節點,安排2場左右優惠力度最大的促銷活動,而活動期間通常情況下,商場會拿出各自的扣點,全額返利消費者,而這個時候,同時因爲具有與品牌廠商更強勢的議價能力,能拿到更低的促銷折扣,其不少商品的優惠力度,並不亞于諸如“光棍節”、“12·12”等大型網商的促銷活動,同時在款式和花型方面更加豐富,這就使得不少精明的網絡賣家順勢而爲,選擇線下商場淘貨,然後通過網上再二次銷售,賺差價的方式實現盈利,進而改變了傳統電商的交易模式。

  親們,除貨比三家,還要比線下

  面對線下商場買進,再在網上加價代購的局面出現,今後消費者買東西除了貨比三家外,消費者們可能還要做到貨比網上網下,尤其面對已經到來的“史上最密集節假日”的百貨大戰。

  30天時間�堙A既有聖誕節又有元旦,還有農曆春節,2011年底與2012年的元月注定上演百貨商家的“血戰到底”。從我市的NOVO百貨、重百、茂業、太平洋等多家百貨賣場了解到,各類大型促銷活動都已推出。

  “接下來的一個月,各大賣場都會拿出血拼的架勢,畢竟誰輸掉2012年的開局,也就意味著輸了整個2012年。”市內一大型百貨賣場的相關表示,通常情況下,接下來的30天,將占到整個百貨業全年銷售額的20%左右。

  而團體服來自促銷一線的數據也令人乍舌,截至昨日下午2點,世紀新都銷售額就突破了2000萬,平均一小時賣了500萬的商品,這幾乎相當于該賣場淡季時一天的銷售額,而其彩電更是達到了一分鍾銷售一台的驚人速度。

  對此,市場營銷專家楊志剛認爲,盡管受到以、凡客等以網上購物爲代表的電子商務的沖擊,但傳統百貨賣場的爆發力依然強勁,同時地位並未受到根本性的挑戰,同時處于高速增長時期。以我市的百貨賣場“一哥”爲例,其2010年的銷售額突破20億,而今年在此基礎上,又實現20%以上的高增長,達到了創紀錄的24億,穩進全國前十。

  持這一觀點除了百貨賣場業外,也包括電子商務的業內人士。蘇甯電器(002024,股吧)電子商務平台蘇甯易購進軍圖書業務,但其孫爲民在接受本報采訪時表示,電子商務只能是商業的一個有效補充,不可能完全取代傳統商業。



2012 年 1 月 9 日  星期一   晴天


養生百科:雪梨芹菜汁“喝掉”青春痘 分類: 生活資訊

養生百科:雪梨芹菜汁“喝掉”青春痘
青春痘就像你的影子讓你揮之比基尼除毛不去,逃避不了,如果擺脫這位“忘年交”,快來學習7個常見的痘痘疑問,爲你揭開青春痘的疑難雜症,解答迷思。讓你不再傻傻不知情,做個青春逼人的美肌達人!

養生百科:雪梨芹菜汁“喝掉”青春痘

一般來說10至20歲的青春期中,而過了那個年齡之後,“青春痘”被命名爲痤瘡,青春痘分爲尋常性痤瘡和聚合性痤瘡。前者是由肺胃實熱所致,多伴有口幹、口臭、便秘,治療時可根據情況選用枇杷清肺飲,同時外用顛倒散。

有人會問油性皮膚比幹性皮膚更容易起青春痘?事實的確如此,比起幹性皮膚,油性皮膚的皮脂分泌更加旺盛,導致青春痘更易多發是個不爭的事實。但是幹性皮膚一旦産生青春痘皮膚表面過分幹燥也會造成青春痘惡化。

有兩種蔬菜汁可輔助治療這種青春痘:雪梨芹菜汁,取芹菜100克、西紅柿1個、雪梨 150克、檸檬半個,混合榨汁。紅蘿蔔芹菜汁,取中等大小紅蘿蔔和洋蔥各1個、芹菜150克,混合榨汁。

對于症狀較重的聚合性痤瘡,治療時選用海藻、薏苡仁、陳皮等中藥。

可輔以兩款藥膳:海藻薏苡仁粥,海藻、海帶、甜杏仁各9克,薏苡仁30克,將海藻、海帶、甜杏仁加水適量煎煮,棄渣取汁,再與薏苡仁煮粥食用,每日1次,3周爲1個療程。

山楂桃仁粥,山楂、桃仁各9克,荷葉半張,粳米60克。先將前三味煮湯,去渣後入粳米煮成粥。每日1劑,連用30日。



Mario Kart 7 Review for DS 分類: 生活資訊

Mario Kart 7 Review for DS
The Mario Kart franchise is a lot like the regular Mario franchise - it's not a question of if the game will be good, but rather how good it will be. Though Mario Kart 7 doesn't do for the 3DS like Super Mario 3D Land did, it's still a fun game even if there's really nothing revolutionary added to the gameplay.

 

The Mario Kart formula remains untouched for volume seven as the basics of the game are the same in nearly every aspect. The Grand Prix mode is the heart of the game and features a total of eight cups (four courses per cup) that can be played across three difficulties: 50cc, 100cc, and 150cc. If you want to further complete the game 100%, you can shoot for first place and three gold stars in every cup, plus do all the mirror courses as well. If the game wasbrake racing solely the Grand Prix mode you'd still be getting a heck of a lot of content in terms of gameplay time.

Mario Kart 7's controls aren't hard to grasp, but there are nuances that can be tough to master. At its most fundamental, you can use the A/Y buttons to accelerate, the B-button to brake, the X or L-buttons to use items, and the R-button to perform a hop. Personally speaking, if you have to hit the brake you're not doing that great at the game, and mapping everything to the four face buttons isn't ideal. I liked to play with my left thumb on the thumbstick to steer, my left index finger resting on the L-button, my right thumb holding down the A-button, and my right index finger holding down the R-button. I think this is the ideal way to play, but my hands would tell you otherwise; the stress of holding down the gas and doing so much hopping and drifting has left me with a strain between those two fingers (if you can believe it).

As you can see from my last sentence, Mario Kart 7 features drifting, and it is here where the mastery aspect of the game comes in. In order to do a drift, you must hop and press in the opposite direction of the way you want to drift. For instance, if you're going to be making a right turn, you'd want to hop and press right so that your kart will actually skid and drift around and to the left. Depending on how long you hold the drift and how sharply you do it, you'll first see blue sparks coming from your tires and then red; releasing the drift will give you a short speed burst depending on which colored drift you had going. You can even get tricky and really speed things up by going from drift to drift, but due to the increased speed it can make the card unyielding. You can also get temporary speed boosts by hopping right at the top of a jump and hitting various red and blue speed pads or by getting behind another racer and drafting past them by getting into their slipstream.

If you want to delve even further into the controls you can press the directional pad up in order to change your view to a first-person perspective, which is where the 3D shines the brightest (more on this in a little). While you're in first-person mode, it will look like you're actually sitting in your kart's seat, and the screen will only switch to a third-person mode whenever you're hit either by an item from an Item Box or an environmental object. There are two ways to play the game while in first-person mode: you can either control your kart like usual using the thumbstick or you can use the system's gyroscope and tilt your system left and right to make it turn. The system tilting control scheme is more gimmicky than it is useful, because the precision needed for turns and drifts isn't there, plus you can't see what you're doing as tilting always takes you out of the sweet spot you need for the system's 3D effects. The first-person mode works quite well when using the thumbstick, though you have to keep the system absolutely still while playing or else you'll not only have to fight turns but your own shaking hands.

New to the game is underwater driving, which behaves like normal driving though you move a tad slower and controls aren't as tight in order to simulate water affecting the steering of your vehicle, and you can also now glide whenever you hit a large ramp thanks to a glider that's automatically deployed. While gliding you can tilt your kart down and then up to try and get an updraft of air, steer it around or through obstacles, and reach shortcuts and different paths you couldn't otherwise. Neither the underwater driving nor gliding affect the game as a whole or change the formula up that much, but they are nice additions nonetheless.

As you're driving around you'll come across two primary items: Coins and Item Boxes. Coins act as speed boost increasers, as you could take the exact same car and driver, and yet the player with two coins over the player without any would still move faster because they have coins. The player can have a maximum of ten coins in order to increase their speed, but anytime you get squashed, fall off the track, or are hit with one of the game's items you'll lose some coins from your total. You'll also want to earn as many coins as you can anyways even if you are topped at ten, because the bulk of the game's unlocks come from the accumulation of coins throughout your racing career.

The second things you'll come across are Item Boxes, which lead to a lot of fun when it comes to the Mario Kart franchise, but a lot of frustration and anger as well. A lot of the franchise's past items are back including Bananas (slip on them for temporary spinouts), Green Shells (throw and watch it bounce around), Red Shells (targets the closest kart in front of you), Spiny Shells (zooms through competition to explode on lead kart), Bob-ombs (explode when thrown or dropped), Mushrooms (speed burst), Golden Mushroom (unlimited speed bursts for a short time), Bullet Bills (turn into a Bullet Bill and propel yourself through the competition), Bloopers (ink the screen to mess with visibility), Lightning (spins opponents out and shrinks them), and Super Stars (invincibility and increased speed for a short time). Mario Kart 7 also includes three new items: Fire Flowers (spit fireballs at other karts), Super Leafs (swing to deflect items or hit opponents), and Lucky Seven (get seven items you can use at will).

The use of items has always been one of the reasons why the Mario Kart series has always been so fun, but the game definitely ups the difficult not by so much improving how well the AI races, but rather what items they are given to use more frequently. If you're in the lead, for example, you're never going to get Spiny Shells or Bullet Bills, but if you're near dead last you'll receive these more often. It's frustrating to race a clean and fast race only to lose it literally at the last minute when you get smacked by a Spiny Shell/Lightning combo and suddenly four or five racers pass you. The game seems to know when it'll screw you up the most, as Lightning and Spiny Shells always seem to come when trying to go over a gap or around a corner, so you'll end up not only getting stunned but falling off the edge of a course as well.

The game has a total of 32 tracks (not counting mirrors) which are split into 16 original tracks and 16 remastered tracks that are pulled from every installment of the Mario Kart franchise to date. The new tracks are a lot of fun and many of the classics are indeed the best or most remembered of the past games, but what I commend the developers on is taking the old levels and changing them up so that the new underwater driving and gliding mechanics play a factor now. For example, in one level you used to go underwater, but it was a pipe underwater and so it controlled normally, but now since there is underwater driving that segment of course is now actually underwater. So the old tracks look and play like they once did long ago, but at the same time have been updated to capitalize on everything Mario Kart 7 has added.

Besides racing there are two Battle Modes too: Balloon Battle and Coin Runners. In Balloon Battle the idea is to run into your opponents and pop as many of their balloons as you can, while in Coin Runners it's racing around and trying to grab as many coins as you can; each mode is fun and nice for a change of pace, but they pale in comparison for me when it comes to the normal races.

The real staying power of Mario Kart 7 is going to be its multiplayer, as you can play the game's three modes through Local Multiplayer using Local Wireless or Download Play options so that not everyone has to have a copy of the game in order to play, or you can go online by using Wi-Fi access and get together with friends, random strangers, or even communities. Communities is a very unique setting that allows you to create or join a community that are only interested in doing the kind of races that you like to do and only using the items you like to use. For instance, create a community where all you do is race and the only item available are the Mushrooms. The game's StreetPass functionality is pretty nice too, as you can not only see the stats, profile, and rating of someone you pass, but also download their ghost data and race against them to see if you have what it takes to beat their best.

Mario Kart 7 is a bright and cheerful game with some lovely graphics and nicely designed tracks. The sound effects are also solid, such as the squeals of joy and the utterances of defeat when hit by an item, or when you're doing a drift on what amounts to a giant piano and each note is played as you roll across the keys, and the game's soundtrack is infectious and a joy to listen to as well. While the game doesn't push the game's 3D capabilities to the max or use them to the fullest, they've been incorporated in such a way that there are nice moments where the effect is quite a spectacle to see, but it's never too in your face or affect the actual racing mechanics of the game (except if you have 3D on and go into first-person mode). The 3D is mostly used to give depth to the racing course, but when in first-person you'll get to see some items blow in front of you and almost come directly at the screen.

Mario Kart 7 is easily one of the best titles on the Nintendo 3DS and one anyone with the console should have in their library. It doesn't do a whole lot in terms of revolutionizing the gameplay or series, but the few additions here and there have helped refine it and improve it in almost every conceivable way. Plus, as long as you have Wi-Fi access, there are a seemingly endless number of people to play and face-off against for probably months and years to come.



美國專利商標局駁回甲骨文對Google Android專利宣告 分類: 生活資訊

美國專利商標局駁回甲骨文對Google Android專利宣告
根據知名開放源碼法律新聞和分android 升級析網站 Groklawandroid軟體報導,美國專利商標局在12月20日最終裁決駁回甲骨文(Oracle)的第6,192,476號美國專利的宣告。該專利宣告針對Google Android作業系統侵犯甲骨android軟體下載文併購android 破解昇陽後取得的數個Java的專利及版權,甲骨文在2010年8月向Google提android軟體推薦出專利權請求。

美國專利商標局在專利討論中否決了甲骨文提出21android作業系統項中的17項宣告,包括7項獨立宣告,甲骨文還可以在2012年2月20日前提出上訴或重新審議。

根據FOSS Patents軟體專利部落格指出,甲骨文指控「Android將Java持續的提供給設備製造商及應用程式開發者,而對Java造成『無可彌補』的傷害」,甲骨文將在明年1月19日前提出專家的損害報告,並請求在1月20或23日進行專利權審判。

同時,Google發佈了共同宣告,宣稱「無意延遲此案的終審」,但是1月不太可能在1月就進行重新審議,並認為很難在「2012年6月前android應用程式進行裁決」。