Pick up the red dot As the name suggests, is to throw a card to pick up the bottom of the card, as long as the discarded card and the seabed of the card to build up to 10 points to retrieve, pick up the red card to get points, K, Q, J with the same K, Q, J card, 9 with A, 2 with 8, and so on.
To score the most, which is picked up up to the red card players as the winner.
When a dealer, a when the end of the home, the dealer shuffle before licensing, the end of the family can cut the card, and see the flop card group at the bottom of a card home brand to remember, and then on the table.
When the four players play, each person sends 6 cards, picking up the top four as a picking card basis, known as the submarine card, the remaining cards stacked as a flop deck.
(If the three people play, then one person made eight cards, two people play, then a person issued 12 cards.
After the start of the game, each person turns to play a deck of their own cards and submarine cards can make up 10 points card. For example: the bottom of the box 10, you play spades 10, you can recover the two cards, and 10 blocks for 10 points, 10 spades do not score; recovery card, and then open the card pile A card, if the card can be opened with the undersea card combination of 10 points, you can get back. If you can not dubbed 10 points, then placed on the sea card. The next round of playing cards under the home.
No cards in the hands can be opened with the row of the pair, hit a hand in the hand, and get a flop. If the cards played and opened the card or can not match, have been treated as a submarine card.
When all the deck cards are taken and all the players have their hand set, the scores are calculated, the red cards are scored, and the black cards only count the spades.
Spades A for 30 points, red A and box A for 20 points, red 9,10, J, Q, K each of 10 points, the red 2,3,4,5,6,7,8 scores are Card face of the figures.
The total score should be 230 points
K -> 10
Q -> 10
J -> 10
9 -> 10
8 + 2 = 10
7 + 3 = 10
6 + 4 = 10
5 + 5 = 10
A -> 20
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