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2018 ¦~ 1 ¤ë 18 ¤é  ¬P´Á¥|   ´¸¤Ñ


Simple magic trick with poker and gambling themes ¤ÀÃþ: ¥¼¤ÀÃþ

 The topic of gambling, especially when it comes to magic trick, is popular. River boat gambler or high-stakes poker game only has some mystery. Audiences often know that the company uses sophisticated methods to conduct transactions. In addition, as we all know, magician rely on a mysterious art called magic.

 
Want to deal with a royal flush in poker? So how to cut into all the A on a deck, one at a time? Here...
More
 
 
01
06
Simple magic trick: dealing with royal flush
This is a great and easy way to handle your royal flush. This poker magic trick requires more conversation and misleading than card dealing skills, but once you learn it, you'll look like a gambler and a poker player. All you need is a deck of cards.
 
02
06
Simple magic trick: ten card poker
With just ten poker cards, in this simple magic you trade two-handed poker and win three consecutive times. This is a classic. If you like this technique, I also discuss the professional version of the resource.
 
03
06
Simple magic trick: deal with four trump cards
This is a great poker magic and the best and easiest way to handle the four trump cards. It requires more conversation and misleading than card dealing skills, but when you learn this trick, you look like a gambler and a poker player. This free and easy magic is perfect for beginners and kids. It's all on the card.
 
04
06
Simple magic trick: simple monte
In this tip, you show three cards and ask the audience to remember them. After you turn the card over, you can remove the middle card. You ask the spectators if they can recall what the card is, but when you show them, it's a different card. This is a skill that you can learn and implement easily.
 
05
06
Simple magic trick: how to cut ace
In this simple poker magic, viewers divide a bunch of cards into four piles and mix them together, and find out that there is a card on each stack of cards. All you need is a deck of cards, a simple setup and a secret that you're ready for.
 
06
06
Simple magic trick: dual-calmont
This is a version that uses only two cards. You show two cards and then take them out behind them. When the audience guesses which card you took, they are always wrong.
 


2017 ¦~ 11 ¤ë 28 ¤é  ¬P´Á¤G   ´¸¤Ñ


Poker is a chance game ¤ÀÃþ: ¥¼¤ÀÃþ

 Poker is packaged from a standard 52 card. (Some variant games use multiple packages or add some cards called jokers). Cards Ranking (High-Low) Ace, King, Queen, Jack, 10,9,8,7,6,5,4,3, 2, Ace. (Ace can be high or low, but usually high). There are four suits (spades, hearts, diamonds and clubs); however, no suit is higher than the other one. All poker hands contain five cards, the highest card.

Some games have wildcards that can take any suit and arrange their possessive desires. Occasionally, the player will be used as a wildcard and at other times the game will specify which cards are crazy (reason, one-eyed, or other).
 
How to rank
 
Hand ranking is as follows (high to low):
Five kinds
Flush
The same four
Full
flush
straight
Three kinds
Two pairs
Correct
High card
Hand Ranking Description
 
Five kinds
 
Five (this is only possible when using wildcards) is the highest card. If there are more than one hand with five cards, the higher cards win (five A defeat five kings, five defeats, etc.).
Flush
 
Flush is the best of natural hand. Flush straight (5 cards, such as 5-6-7-8-9), are the same suit. As in the regular season, you can choose from A-K-Q-J-T or 5-4-3-2-1. However, a straight line can not "surround". (Such as K-A-2-3-4, this is not straight). A high direct flush is called royal flush and is the highest natural hand.
The same four
 
The four types are only four cards of the same rank. If two or more hands pass, then the four taller hands will win. If in some weird games with multiple wild cards there are two four-card hands in the same category then a four-card high card wins. General rule: When your hands are put together, three cards, etc., and the outer card breaks the rope according to the high card rule.
Full
 
Full house is a K-K-K-5-5 type, but also a pair. The tie was first broken by three and then paired. So K-K-K-2-2 defeated Q-Q-Q-A-A and beat Q-Q-Q-J-J. (Obviously, these three methods can only be similar if you use wildcards.)
flush
 
All cards are the same card, such as J-8-5-3-2, are all spades. When washing your tie, please follow the high card rules.
straight
 
A straight line is 5 cards, such as 4-5-6-7-8. A can be tall (A-K-Q-J-T) or low (5-4-3-2-1). However, a straight line can not "surround". (Such as Q-K-A-2-3, this is not straight). When the straight straight, the highest straight wins. (AKQJT defeated KQJT9 to 5432A). If two straights have the same value (AKQJT vs. AKQJT) they split the pot.
Three kinds
 
Three cards of any level, matched with two cards that are not a pair (otherwise a full house, again, the highest three cards win, and if both are the same, then a higher card.
Two pairs
 
This is two different cards and the fifth card. The top pair won the relationship. If both hands have the same high pair, the second wins. If both hands have the same duo, the high card wins.
Correct
 
One pair with three different cards. High card to break the relationship.
High card
 
This is any hand that does not meet either of the above. If there is no pair or better then the highest card wins. If multiple people hit the highest card, they see the second highest, and then the third highest card is also used to break the tie, when the master has the same type of hand (right, flush, straight, etc.).


2017 ¦~ 11 ¤ë 25 ¤é  ¬P´Á¤»   ´¸¤Ñ


Playing criss cross poker ¤ÀÃþ: ¥¼¤ÀÃþ

 Two 5-card hands in a game.

Players deal with paytables, no dealer's hand or qualification.
The middle bet pays the odds based on the higher of both players.
Optional 5-Card Bonus, Payout Odds when 5 board cards contain a pair of 6 or better cards.
game rules
 
Criss Cross Poker is a standard 52-card poker game. First, each player must place two equal-value bets, one for both hands and the other for the bet. Players can also choose 5 card bonus bet.
 
The dealer then trades 5 community cards to form a cross. Then each player deals 2 cards face down. Players can check their own card.
The dealer offers each player the option of "full" bets or a wager. The "cross" bet must be 1 to 3 times the bet. After each player places a "cross" bet, the dealer will flip two wildcards on the cross's horizontal line.
The dealer offers each player the option of "betting" betting or any previous betting. Bet bet must be 1 to 3 times its bet amount. After each player drops the BET, the dealer will flip two wildcards on the vertical line of the cross.
The dealer offers each player the option of "middle" betting or any previous betting. The "middle" bets must be 1 to 3 times the stakes. After each player places the "middle" bet, the dealer will flip the middle card on the cross.
The dealer then reveals the player's hand. Players use their 2 cards plus 3 cards on the cross to form one hand on their horizontal lines and their 2 cards plus 3 cards on the vertical of the cross to form one hand.
Winning hand across and down payment by payroll. The middle bet is paid if the horizontal or down bet qualifies as a win and pays the odds in the top rank hand. If the "cross" bet is a bet, the bet fails, the middle bet is also pushed, or the middle bet is also pushed if the "cross" bet and the "bet" are pushed. If the cross betting and betting betting middle bet is also pushed. If both sideways and betting bets are lost, the middle bet will only lose.
2 bets on the qualified hand will receive the corresponding bonus. Qualified hands are defined as any paid bet (Jacks or Better). 6 to 10 result push, all other results forfeit bet.


2017 ¦~ 10 ¤ë 26 ¤é  ¬P´Á¥|   ´¸¤Ñ


¹ê´f·h«ÎÁ¿¸Ñ¦p¦ó¨«¦V²`¦`­°§C¦¨¥» ¤ÀÃþ: ¥¼¤ÀÃþ

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2017 ¦~ 8 ¤ë 28 ¤é  ¬P´Á¤@   ´¸¤Ñ


UNO the basic rules of the Chinese version ¤ÀÃþ: ¥¼¤ÀÃþ

 Recently .. learn some simple Italian spoken / count, know the Italian and German, like, can be directly spelled .. but r is a big tongue =

There is the basic play of UNO, it is a pity to teach me that guy because of the end of the holiday back to Italy, and less a busy time to work more boring, but it seems only need to bored for up to five days, because the next Week old boss on the family back to the holiday .... (that is, I want to change another place boring) .. want to find a short-term workers, the best day, because the evening has promised neighbors sometimes go to his computer Shop to help ... and then, no accident in July one day went to Portugal, and this ... to an unknown place should not be too boring.
 
Uno is the meaning of "One" in Italian or Spanish. The standard Uno consists of red, yellow, blue, green and four colors, including:
 
0 Each color is a total of 4 sheets
1-9 each color 2 a total of 72 sheets
 
The following is the function card:
Skip (Skip) Each picture has a total of 8 sheets
Reverse Each of the two colors is 8 sheets
+ 2 (Draw Two) Each of the two colors is 8 sheets
Wild No color
+4 (Wild Draw Four) No color
------------------------------------------------ Total 108 Zhang
 
 
basic rules:
 
Uno can be played by 2-8 people, starting before each person touched 7 cards, and then from the first person clockwise (left hand) direction of the card, the card must be on the home and the color or the same color, Or out of the function card (see the following "function card" rule introduction).
 
If there is a pair of cards, that is, the digital color is exactly the same or exactly the same function card, you can go together, the next home is not affected by a pair.
 
Players if the round can not play a card is touching a card, if the card can go into the card and not a card, you can before the next card before the card, do not wait for the next round out. Players can also choose to take the initiative to touch the card even if the card can be out, but after the card can only grab this round of the card into the card.
 
The first card out of the hands of the player for the winner, but the last out of a card can not be a function card, if the player in the hands of the last one for the function card, even if the original round can also be in the current round of touch card.
 
Players in the hands of the last second card must call "Uno" (sound "Uno", meaning "One"), if someone found the player only a card and did not call Uno players must fist two cards , But if the player found in other people before the call out Uno can be free from fist.
If the card touched, you can put out the card after washing and then touch.
 
[Optional: if the player to the other players to provide a card proposal, the player fist two. ]
[Optional: If there is a player wrong card, the player fist two. ]
 
 
Function card:
Skip: can only follow the same color card or other color Skip, the card of the next home to stop the card.
 
Reverse: can only follow the same color card or other color of the Reverse, the direction of the card reversal, by the card of the original home began to play cards.
+2, only with the same color card or other color +2 card, the card under the home must be fined 2 cards and the current round of the card. The following approach can be avoided +2 come:
In +2 and then out of +2, fist count accumulated to the next home, if two +2, then the next home fist touch 4 cards and stop the wheel.
In +2 after the same color Skip, +2 jump to the next home.
In +2 after the same color of the Reverse, will +2 back home.
In the +2 after the +4, the number of punctuation to the total number of the next home, if two +2 and a +4, then the next home fist touch 8 cards and stop the wheel.
+2 the power of the players in the penalty after the disappearance of the fist of the next home to continue with the last +2 color the same card. Can not be out of the other color +2 or Skip / Reverse (+2 in the process may be someone out Skip / Reverse)
 
Wild: can be +2, +4 after any card out, the licensee to specify a color, the next home according to the specified color to continue to play cards.
 
+4: can at any time out, the card under the home must be fined 4 cards and the current round of the card. The dealer sets a color, the next home under the designated color to continue to play the card. Only in +4 and then +4 to avoid +4, fist count to the next home.
[Optional: +4 card must be the hands of the other cards can not be out when the out, out of +4 card can not comply with this rule, but the penalty card under the home can challenge the first out of +4 card On the home, was challenged on the home must put the hand on the card to the next home to see. If the home did not comply with the rules, that is, the card is also out of the +4, then the fist on the home, the next home can be survived; if the home is to comply with the rules, then the next home in the original penalty And then fined 2 cards. ]
 
 
Score:
Digital card face points
Skip (skip) 20 points
Reverse 20 points
+ 2 (Draw Two) 20 points
Wild for 50 points
+4 (Wild Draw Four) 50 points
 
Heroic Scoring:
Each round of losers on the hands of the card points in the winner account, the first 500 points can give each other to draw a pig, if just 500 points, then each person to draw a pig. All scores are zero after painting pig.
 
Doctrine:
Each round of losers on the hands of the card in their own account, the first 100 points were scored the lowest one draw a pig, if just 100 points, then give each person to draw pigs. All scores are zero after painting pig.
 
 
[Optional: Killer Uno
On the basis of the standard Uno, there are the following rules:
 
Unrestricted
If the player has no card to be out of the card or voluntarily touch the card, you must continue to touch the card until you can make a card (non-functional card) and out,
2. rush out
If the player has the same hand and the current card exactly the same (digital color is exactly the same or exactly the same function card), and the current player is not the card, you can grab the card before the current card, Conventional licensees have the opportunity to compete for cards. If the rush to succeed, by the rush to continue to play under the home card.
3. 0 cards
If there is a player out of any color of the 0 card, all players will hand on the card to the next home, that is, into the home of the card. Be careful not to get out of the last card, otherwise you will lose your advantage by getting your home card.
4. Red 0 card
This rule will use the red 0 card as +10, the next penalty 10 touch. The remaining three 0 cards or in accordance with the rules above.
5. quiet two cards
If there is a player out of any color 2 cards, then everyone can not sound (sneeze cough is not OK). The sound of the person must fist two cards, one person after the fist to lift the sound ban. If there is no fist, it is forbidden until the original out of 2 cards once again when the card is released.
6. grab 9
If there is a player out of any color of the 9 cards, then all people will immediately put on the card pile, the last one to let go of the people fist two. ]