//Name=¶i¤J±bÁO¸}¥»
//Info=¨t²Î¸}¥»
{
ActiveNormalAI(0); //±ØÐë½ûÓÃÆÕͨ״̬ai
if (Value("InTent") ==0) //²»ÔÚÕÊÅñÖÐ
{
PutDownTent(0); //·ÅÏÂÕÊÅñ
EnterTent(0); //½øÈëÕÊÅñ
if (Value("InTent") ==0) //�²»ÔÚÕÊÅñÖÐ
{
ActiveNormalAI(1);
ReDisConnect(0);
RefreshStat("Enter Tent Fail");
return;
}
}
EnterBathtub(0); //½øÈëÔ¡¸×
if (Value("HASFIGHTPET") == 0) //¨S¦³Ãdª«
{
while((Value("CURHPPERCENT") < Value("RoleSafeHPPercent")) || (Value("CURSPPERCENT") < Value("RoleSafeSPPercent")))
{
Yield(0);
RefreshStat("wait resume hp sp");
}
}
else
{
while((Value("CURHPPERCENT") < Value("RoleSafeHPPercent"))||
(Value("CURSPPERCENT") < Value("RoleSafeSPPercent"))||
(Value("PETHPPERCENT") < Value("PetSafeHPPercent"))||
(Value("PETSPPERCENT") < Value("PetSafeSPPercent")) ||
(Value("TEAMMEMBERHP") < Value("MemberSafeHPPercent"))||
(Value("TEAMMEMBERHP") < Value("MemberSafeSPPercent")))
{
Yield(0);
RefreshStat("wait resume hp sp");
}
}
LeaveBathTub(0);
Remap(1);
DrawBackTent(0);
ActiveNormalAI(1); //¿ªÆôÆÕͨ״̬AI
}
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