//Name=進入帳篷腳本
//Info=系統腳本
{
ActiveNormalAI(0); //斛剕輦蚚ぱ籵袨怓ai
if (Value("InTent") ==0) //祥婓梛囑笢
{
PutDownTent(0); //溫狟梛囑
EnterTent(0); //輛�鄳岒�
if (Value("InTent") ==0) //�祥婓梛囑笢
{
ActiveNormalAI(1);
ReDisConnect(0);
RefreshStat("Enter Tent Fail");
return;
}
}
EnterBathtub(0); //輛�郺☆�
if (Value("HASFIGHTPET") == 0) //沒有寵物
{
while((Value("CURHPPERCENT") < Value("RoleSafeHPPercent")) || (Value("CURSPPERCENT") < Value("RoleSafeSPPercent")))
{
Yield(0);
RefreshStat("wait resume hp sp");
}
}
else
{
while((Value("CURHPPERCENT") < Value("RoleSafeHPPercent"))||
(Value("CURSPPERCENT") < Value("RoleSafeSPPercent"))||
(Value("PETHPPERCENT") < Value("PetSafeHPPercent"))||
(Value("PETSPPERCENT") < Value("PetSafeSPPercent")) ||
(Value("TEAMMEMBERHP") < Value("MemberSafeHPPercent"))||
(Value("TEAMMEMBERHP") < Value("MemberSafeSPPercent")))
{
Yield(0);
RefreshStat("wait resume hp sp");
}
}
LeaveBathTub(0);
Remap(1);
DrawBackTent(0);
ActiveNormalAI(1); //羲ゐぱ籵袨怓AI
}
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