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|2016 年 1 月 6 日 星期三
|Stuck/Rubberbanding in Blade & Soul
|Workaround: Esc Menu at bottom right hand screen, select “Escape” (this is a unstuck feature), or if high enough level, double tab S to move back
“Socket to Me” Quest – If the quest is abandoned or completed with the training gem slotted into the weapon, the gem will be retained and cannot be sold, traded or destroyed.
Workaround: Acquire cheap weapon and slot the training gem and sell the weapon to any merchant.
Black screen after a cut scene - Once this occurs restarting the game is the only way to resolve the issue.
Players who encounter this issue are encouraged to Buy Blade And Soul Gold in the Bug Report forum containing a DxDiag and what cut scene they encountered this on.
Mouse is capable of leaving the screen
Workaround: Alt Tabbing out of and back into the game will temporarily resolve this issue.
PvP and Dungeon Invite Name fields are limited to 12 characters
Hongmoon store Gift and Request name fields are limited to 12 characters.
|2016 年 1 月 5 日 星期二
|Albion Online: PvP, Yellow and Red
|We all know the map needs to be bigger, and it’s been addressed multiple times, but just for prosperities sake I’ll say it here as well. Yellow needs to be bigger, offering a larger buffer between Green and Red, Guards on each section.
Red Needs to be expanded more, and there should be no safe zones beyond green in the slightest. The reasoning for this is that this game is supposed to be about team work, co-operation, and the sandbox. Anything beyond Yellow should be that sandbox, from guilds having to take and hold territory, to alliances forming to help better defend themselves, to roaming Guilds patrolling their own lands and kicking out anyone they don’t want there. Those should be part of the game. Red needs to be expanded so much more for such a thing to exist, allowing more space for people to spread out, slip through the gaps and in otherwise guard.
Black itself needs to do the same, but with the ability for Guilds to control entire zones with much more efficiency. Red needs to be the smaller guilds banding together fighting over and defending what’s theirs. Black needs to be far more rooted in large guilds, or alliances, coming together and imparting their own rule and laws upon their zones, along with who may come and go as they please.
Something that’s desperately needed is a reputation system. If you’re out there slaughtering people in Yellow zone time and time again, you need to have consequences for that. There needs to be a system that either makes those people Perma-Reds in the long term, or otherwise penalizes their actions in other ways.
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|2015 年 12 月 31 日 星期四
|Force Master Class Week of Blade And Soul
|The Force Master is a ranged class that boasts powerful single-target spells, area-of-effect abilities, and significant crowd-control, but at the expense of defensive ability, limited escape options, and a requirement to carefully manage their resource: Focus. They’re also one of the few classes that rely heavily on debuffs to be effective. While they’re distinct tradeoffs, the result is a powerful spell caster in the right hands.
Force Masters utilize abilities that cause flame and cold damage, and can use more powerful abilities of each type by changing into their Fire Mode Stance or Frost Mode Stance. While not all abilities require Cheap Blade And Soul Gold, all Force Masters will need to delicately juggle how to use each, and when.
Fire Mode Stance is the primary damage dealing stance, containing powerful abilities. Fire skills stack Embers on the target, and at 5 Embers allow the Force Master to detonate them to cause additional damage, and apply the Burn debuff. When enemies are burning, fire abilities deal additional damage.
Frost Mode Stance contains crowd control and defensive skills, as well as abilities that regain Focus; Frost skills also increase the Force Master’s character defenses. Repeated use of Frost abilities on an enemy will cause them to get the Chill debuff, which restricts movement speed. Enough Chill, and Force Masters can Freeze the enemy in place, even going so far as keeping the enemy entirely out of combat under a Deep Freeze.
|2015 年 12 月 30 日 星期三
|Albion Online Gold Description
|Albion online gold is required for vanity items in game. Albion online gold also is required to purchase premium account status. Most important thing is that Albion online gold is main currency in game. Gamers need Albion gold to trade to other players directly or the marketplace.
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|2015 年 12 月 25 日 星期五
|We have over 600+ items in our game, each of them having different abilities.
It is impossible that all of these items are equally balanced
Our first priority is to avoid heavily OP weapons/abilities
However they still will happen once in a while, in this case our goal is to act fast. This means:
First we really want to be 100% sure that a weapon is extremely OP!
If we can confirm this it takes a few days still until we have changed it
Why is that?
Cause we do not want to just randomly nerf it again ...
... but come up with a proper solution which puts it back with the help of enough Albion Online Gold, where it belongs
For all other balancing issues we are doing constant tests with people from the community evaluating our items and abilities
We have a forum where you can make your case in case you think a weapon is OP or UP: forum.albiononline.com/index.p…wered-Underpowered-Items/
If you make your case post DATA, otherwise we will simply ignore your post
In terms of Balancing DATA > everything.
In addition to DATA we prefer also videos of the OP/UP weapon.
Please note that different weapons have different purposes in the game.
One weapon might not be suitable for Albion Online Silver but is awesome for PvE
Noteworthy: Not all items got the love they deserve yet. Some have fewer spells and therefore maybe a worse option right now
Noteworthy2: Dont forget since last alpha we more than doubled the amount of spells so we did expect a lot of unbalanced weapons which we now can fix