|«‹ September 2020 ›»|
|2016 年 1 月 6 日 星期三
|Blade & Soul: how the gear works
|What I like about Blade & Soul (From watching Sodapoppin stream it) is how the gear works. Instead of having each individual pieces that you have to get new gear (Like in WoW, feet/shoulder/head/etc) you just have rings/neck/weapon and then your Set bonuses. I really love that factor! I also have been wanting to try their PVP and Combat system with the help of Blade And Soul Gold, I hear that it is supposed to be really good and balanced. Why I would like to play is it would be a refreshment MMORPG from playing WoW all the time. I feel like this game is the one MMORPG I have been searching for for a very long time, in the fact of every other free to play MMORPG I have tried I cannot get sucked into --- but watching streamers play this, I am in love with it.
What i like about blade and soul is the games combat looks very fun and skill based the story also looks great from the footage i have seen from videos Giving me one of those keys would make me and my brother very happy to play the game if given the chance because we have been looking forward to playing it for awhile now watching videos and streams GL to everyone entering and hope to see you in game
I would love a key because i have played in other versions of the game and the high ping made it hard to enjoy the game to the fullest, but i never gave up because i love this game, i have played alot of mmo's and i have to say this is the best one, been waiting for this game to come to NA/EU for years since i first heard of it, this game just hooks you in and doesn't let go
I'd like a beta key, been following this game since the teaser came out right after Aion's release back a few years ago. Been with NCSoft for a couple of years now sad to see they've always forgotten me. I just want to get a chance to test out how this game runs/works before dishing out money to Buy Blade And Soul Gold. I'm very optimistic for the game. I know a lot of my friends already pre-ordered, but I'm anti-preorder and unfortunately running short on money and can't afford to spare the money. Thanks for your time~
I have been waiting for the NA release of this game for a few years now and I'm really looking forward to trying out all the crazy character customization. Bought my bf a masterpack for his birthday but I didn't have enough to get one myself before payday so I might end up having to watch him on skype. I'm having a tough time deciding between assassin or summoner, but I might have to go the summoner route since you'll be able to dress up your cat.
|Blade & Soul - Mystery of the Pointless Armor
|As we progressed through the initial levels of Blade & Soul, many aspects of the game got us really excited and enthusiastic, to say the least. As we reached higher levels, a certain awkward feeling has arrived which is probably caused by the inexplicable decision of the game's developers.
During the first few levels of Blade-Soul, one gets overwhelmed with all the combos, zones, unusual enchanting system, gemming and wheel of fate spinning, which takes away the attention from a very unusual feature of the game.
For me, this previously mentioned awkward feeling arrived around level 25-8. I was mainly focusing on improving my weapon, my precious dagger that I kept evolving, being lucky enough that all the necessary follow-ups dropped from the equivalent instances. Accessories also gained my attention after a while, but something was missing. The Soul Shields eventually turned out to be rather irritating and highly unusual, and this realization pointed to the weirdest of decisions I have ever encountered made by some of the game's developers, and that was the complete, utter uselessness of the various armor pieces.
I am sure the devs wanted to seem extremely creative and radical, but this move beats all brave innovational attempts I have seen so far, but not in a positive way. It often turns out to be fruitful for the MMO industry when companies attempt to bring innovational ideas, like Rift's multirole classes or Tera's political system and even Guild Wars 2's dynamic events.
Call me skeptical, but this completely "stat-less" armor system really was an unnecessary addition to the game. I mean, sure, it is great to collect sets of various looks, but since everybody else gets to collect the same ones, it does get boring after a while just to be hunting outfits that only alter our looks, or in some rare cases, enable PvP-mode against opposing factions.
The Soul Shield system was clearly made to replace the traditional ways, but many of you probably would have liked better if there were separate armor pieces that gave distinct stats instead of those weird Soul Shield pieces. To me, it seems that the lack of the need to collect armor sets takes away a significant amount of excitement from the game and I felt far less enthusiastic about seeing Soul Shields drop in dungeons than if it was gloves, shoes or chest armor that players were aggressively bidding on.
NCSoft is a company that is known to often make brave steps and allow game-changing updates like they did with Aion in the near past. It is not completely impossible that we might get to eventually see the arrival of stats-changing armor sets in a later update, which will evidently be a decision that pleases the player base, as long as the game's engine allows this Blade & Soul Power leveling. I have to admit, that even though the outfits lose plenty of significance due to not improving our characters' performance, many of them are extremely well-designed like the Stinger or Wolfskin set, which I really want to get my hands on.
Feel free to tell us how you feel about this unusual idea that Blade & Soul has introduced and whether you are satisfied with the Soul Shield system or you would prefer to bring back the traditional ways of improving our stats.
|Blade & Soul: Developing And Releasing
|I am no expert but as far as I remember it was developed and released in Korea some where around 2010-2012? I am not entirely sure on the year so dont quote me on that. But yes western release was promised in 2012-2013 and for what ever reasons they didnt bother developing it for western audience and it died off.
But your notions of current release are totally false with Blade & Soul Gold. First of all they never ever said that they would full release the game by winter 2015. They have always said that it was going in Beta fall and then release in Winter... Winter being anywhere from December 2015 to March 2016. Second, all MMOs have these founders and starter packs and they all use this stress test and quality/data test their games on weekends and closed betas.. What is new about that? why bash NC soft for exploiting the same market demand? Archeage did it, people bought into the while " I HAVE TO PAY 150 dollars to play in alpha" ALPHA FOR Fucks sake , it wasnt even a beta.
Even then 1000s bought the alpha packs even though the game was already 2-3 years old at the time and was already released a long time ago in Korea and Russia. Trion even used us paying player base to stress test the servers and even the game mechanics and what happend on launch? we got fucked by crashing servers , 9 hour log in queues and a totally different game then what we were promised or shown in alpha.
At least with BnS we know what to expect based on the asian versions. And honestly even I am not clear why they locked CBT into weekends only , but it really doesnt bother me as the packs offer enough in terms of money value and not to forget head start alone would make it worth for me too. I hate fighting for mobs with a 100 different players at the beginning zones.
A closed beta isn't supposed to be a place where the players can try the game before the official release, it's supposed to be a DEVELOPMENT STAGE (note the development, the game is NOT supposed to be available for the public yet) where the devs and SELECT players can test the games functionality.
You want to play the damn game you've been waiting 5+ years for? Great, you can, you just have to wait until the RELEASE of the game. RELEASE. RELEASE! The stage of the game where it gets RELEASED to the public.
I don't know what you want, are you complaining there is a closed beta to begin with? Would you rather have them just say "The game releases 2016, see you then."?
The only thing I can fault NCSoft for is delaying the release date after having roughly 5 years to decide on one and you may need some Blade & Soul Power leveling. Yeah, that's pretty shit, but the impression you have of what a closed beta should be (aka basically an early release) just shows how far every developer has gone with this fucking bullshit.
|New to Blade and Soul/Blade Master
|Long story short, some friends and I are looking to get started on NA BnS in January, so I thought to get myself briefed with basics on the TW server first (I can read Chinese), rolled a BM, then I proceeded to being absolutely clueless about how to properly play the class. I'm only level 20 so I know my skill set is incomplete, but still, I don't feel as I'm playing it correctly. The only other action mmo I've played as dragon nest a long time ago.
I have searched some guides but they don't make much sense to new players as they mostly focus on skill builds assuming the reader knows all the tricks and plays with Blade And Soul Gold. First few things the combat system caught me off guard is the lack of hit stun, the inability to dodge roll, and the slow movement speed in combat. There isn't a button to put away the weapon to Sprint is there. 90% of the time the enemy and I were just plants on the ground trading hits and not moving.
Usually I deal with the field enemies this way: block then RB spam. However, I'm not certain if it's a latency problem, but to successfully block I need to stop all other actions before it as it doesn't seem to just cancel the current animation. I get the feeling I'm probably doing it wrong. As I would get overwhelmed when there are multiple enemies on me.
Then there's the draw stance, how often should it be used? It's a dps stance by the looks of it, but the regular attacks seems slow which leaves me more open to not being able to block properly, and what is the RB LB cancelling I've heard a lot about?
Also, the LB attack seems painfully slow, in fact, chaining any 2 different attacks together seems slow. Are there timed animation cancels?
Lastly, team play and boss fights. I just went through my first 6man dungeon and I was clueless, do I just use my AoEs and what not?
|Trying to use a gamepad in Blade & Soul
|I had a similar issue so I suppose this saves me from creating my own thread. Pressing upwards on the L stick causes me to run backwards, and pressing downward on the L stick causes me to run forward. As the above mentioned this can be very confusing and when you're in a tight spot trying to move away quickly it can be a bit disorienting. I also noticed that the lower R and L triggers....lets call them R2 and L2 for the sake of simplicity, weren't always labelled the same way for button combinations. I had instances where they were called F1 and F2, as well as...I'm not sure if it was RT or RB, but either way it made it very confusing to execute combos and at times even basic commands. It can also be noted that when controlling the 'mouse arrow' on certain screens the L and R sticks are over sensitive making them pretty much useless. If you push them one way or the other they basically slingshot across the screen. The R stick is also a bit sensitive when turning causing you to very quickly turn too far.
There's also the issue with the buttons being marked/coloured with the A,B,X,Y symbols. I had a similar issue to the above as the buttons on my Gamepad aren't labelled with letters, but with numbers, meaning none of my buttons match up and I had to figure out what did what on my own. I think it would help if somewhere in the Gamepad Tab in settings there was a picture of a Gamepad that indicated which button was which with little lines/arrows to Buy Blade And Soul Gold. Its also a bit of an issue that it won't let you bind certain buttons/keys to certain actions if they are connected to certain other actions. This causes a symbol rebinding of a button or three to become a much large task then it should be.
I posted in General regarding my experiences and the only problem I ran into was getting a system error when I was trying to bind a key that was not used yet and the system stating that it was being used by another key. For example: I bound LB+A(Skill 5), LB+B(Skill 6), LB+X(Skill 7), and LB+Y(Skill 8) for the bottom abilities which was fine, even the system had that similiar setup, but then when I try to set up a key on RB+A, RB+B, etc. it's giving me a message stating that Skill 5 is already in use. Ultimately saying the RB Key which I set up beforehand is not being recognized(but the funny thing is I can use RB to set up other things). I know this is all in test mode, but at least wanted to include my experiences which altogether I felt I had 75% freedom to do what I want, which is a great start! I had no issues with the Analog (L) movement key or ? key and all my buttons matched because I'm using an X-Box type controller, so it did make for an easier setup.
My controls worked just fine in their default setup, the rebinding was just kind of...flawed. I also couldn't rebind analog stick functions to buttons (like setting A/Cross to jump instead of the Right Stick/R3 button). I was trying to set my controls up in a manner similar to TERA (or more general action games, you could argue), but I ended up just making due with the standard layout since my changes either weren't going through, or were conflicting with other layouts even after I had cleared them.
One thing I did notice, that I'm wondering if anyone else had problems with, is that I simply cannot use the mouse pointer with the analog sticks. Every so often (I didn't notice a pattern, so I'm assuming it's Blade & Soul Power leveling), the cursor would snap to the left side of the screen, regardless of the direction I was pushing the analog stick in. I ended up using a hybrid of mouse controls for inventory and menu management, with the gamepad for actual gameplay. Cumbersome, but not impossible.
Something interesting, though: the game actually got my controller to vibrate. Most games don't do that with a spoofed control, or at least, I haven't played any that I could. So that was a pleasant surprise.